A review of the use of artificial intelligent in serious games for public health
Serious games used in public health for purposes including training, learning, prediction, coaching, diagnostic, rehabilitation and supporting. However, the serious game focuses mainly on user experience and graphical application, but less attention on applying artificial intelligence (AI). By enhan...
Main Authors: | Abdul Rafiq, Abdullah, Tuty Asmawaty, Abdul Kadir, Siti Normaziah, Ihsan |
---|---|
Format: | Conference or Workshop Item |
Language: | English English |
Published: |
2019
|
Subjects: | |
Online Access: | http://umpir.ump.edu.my/id/eprint/25441/ http://umpir.ump.edu.my/id/eprint/25441/1/44.%20A%20review%20of%20the%20use%20of%20artificial%20intelligent.pdf http://umpir.ump.edu.my/id/eprint/25441/2/44.1%20A%20review%20of%20the%20use%20of%20artificial%20intelligent.pdf |
Similar Items
-
Serious games and preventive self care for diabetics: a conceptual framework
by: Siti Normaziah, Ihsan, et al.
Published: (2019) -
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
by: Siti Normaziah, Ihsan, et al.
Published: (2018) -
A serious games development framework through application of software development life cycle model
by: Siti Normaziah, Ihsan, et al.
Published: (2017) -
Serious game for first aid
by: Ain Nur Najwa, Abdul Wahab
Published: (2018) -
Serious games for learning Korean language-hwaiting!! application
by: Siti Nurain, Mohamad Amin
Published: (2019)