Effectiveness of kinect-based application in gamification approach for preschooler: case study in Taska Permata Perpaduan, Kuantan, Pahang
The infusion of technology in education has become best practice to motivate student engagement as well as enhancing student performance in learning. Gamification approach is one of teaching strategy where use game elements in education which involves multi-sensory that help learner improves their u...
Main Authors: | Rahmah, Mokhtar, Siti Aishah, Z. |
---|---|
Format: | Conference or Workshop Item |
Language: | English English |
Published: |
ACM
2019
|
Subjects: | |
Online Access: | http://umpir.ump.edu.my/id/eprint/24551/ http://umpir.ump.edu.my/id/eprint/24551/ http://umpir.ump.edu.my/id/eprint/24551/1/74.%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf http://umpir.ump.edu.my/id/eprint/24551/2/74.1%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf |
Similar Items
-
Active gaming using microsoft kinect in solving obesity problem
by: Tan, Vincent Sin Chia
Published: (2014) -
The Effectiveness of Interactive Augmented Reality for Preschool Science Education
by: Noraniza, Samat, et al.
Published: (2015) -
English courseware for preschool student
by: Nurul Mahaya, Abdul Razak
Published: (2012) -
Mobile application of popular restaurant in Kuantan, Pahang
by: Nor Sabrina, Barhanuddin
Published: (2018) -
Simple mathematic for preschool using augmented reality
by: Tuan Mohamd Shafiq, Tuan Mohd Zahid
Published: (2019)