Effectiveness of kinect-based application in gamification approach for preschooler: case study in Taska Permata Perpaduan, Kuantan, Pahang
The infusion of technology in education has become best practice to motivate student engagement as well as enhancing student performance in learning. Gamification approach is one of teaching strategy where use game elements in education which involves multi-sensory that help learner improves their u...
Main Authors: | , |
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Format: | Conference or Workshop Item |
Language: | English English |
Published: |
ACM
2019
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Subjects: | |
Online Access: | http://umpir.ump.edu.my/id/eprint/24551/ http://umpir.ump.edu.my/id/eprint/24551/ http://umpir.ump.edu.my/id/eprint/24551/1/74.%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf http://umpir.ump.edu.my/id/eprint/24551/2/74.1%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf |
Internet
http://umpir.ump.edu.my/id/eprint/24551/http://umpir.ump.edu.my/id/eprint/24551/
http://umpir.ump.edu.my/id/eprint/24551/1/74.%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf
http://umpir.ump.edu.my/id/eprint/24551/2/74.1%20Effectiveness%20of%20kinect-based%20application%20in%20gamification.pdf