Gamemunication: prosthetic communication ethnography of game Avatars

This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Gen...

Full description

Bibliographic Details
Main Authors: Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Nur Asiyah, Novianni Anggraini
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2019
Online Access:http://journalarticle.ukm.my/13904/
http://journalarticle.ukm.my/13904/
http://journalarticle.ukm.my/13904/1/22747-116324-1-PB.pdf