Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study
This qualitative study aims to explore the changes of six elements of entrepreneurship (EE) among teenagers after they played an educational board game called Traders of Antrapre (“Traders”). The six elements are namely (1) self-esteem, (2) competitive traits, (3) resilience, (4) self-efficacy, (5...
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ukm-100692017-02-03T04:17:59Z http://journalarticle.ukm.my/10069/ Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study Kususanto, Prihadi This qualitative study aims to explore the changes of six elements of entrepreneurship (EE) among teenagers after they played an educational board game called Traders of Antrapre (“Traders”). The six elements are namely (1) self-esteem, (2) competitive traits, (3) resilience, (4) self-efficacy, (5) practical intelligence and (6) experience. These elements have been reported as significant contributors to opportunity pursuing skills, which can also be defined as entrepreneurship skills. Moreover, two entrepreneurship styles, namely Kirnzerian (explorative) and Schumpeterian (creative-innovative) were reported to be significantly affected by the six EEs. 12 participants between 11 to 15 years old were briefed and asked to play the board game twice every week for four consecutive weeks, and their in-game behavior were video-recorded and observed. The qualitative data was analyzed in two cycles, namely in vivo and thematic analyses. It was discovered that the more the subjects played the game, the more they showed more adequacy in the six EEs. More importantly, findings of this explorative study led to the hypothesized interrelationship among the EEs as follows: experience influences self-esteem, competitive traits, resilience, and self-efficacy; however, its influence is mediated by practical intelligence. Suggestion to conduct quantitative studies in this subject is presented at the end of this paper. Penerbit Universiti Kebangsaan Malaysia 2015 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/10069/1/169-582-1-PB.pdf Kususanto, Prihadi (2015) Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study. Jurnal Psikologi Malaysia, 29 (2). pp. 43-60. ISSN 2289-8174 http://spaj.ukm.my/ppppm/jpm/issue/view/23 |
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Digital Repository |
institution_category |
Local University |
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Universiti Kebangasaan Malaysia |
building |
UKM Institutional Repository |
collection |
Online Access |
language |
English |
description |
This qualitative study aims to explore the changes of six elements of entrepreneurship (EE) among
teenagers after they played an educational board game called Traders of Antrapre (“Traders”). The
six elements are namely (1) self-esteem, (2) competitive traits, (3) resilience, (4) self-efficacy, (5)
practical intelligence and (6) experience. These elements have been reported as significant contributors
to opportunity pursuing skills, which can also be defined as entrepreneurship skills. Moreover, two
entrepreneurship styles, namely Kirnzerian (explorative) and Schumpeterian (creative-innovative)
were reported to be significantly affected by the six EEs. 12 participants between 11 to 15 years old
were briefed and asked to play the board game twice every week for four consecutive weeks, and their
in-game behavior were video-recorded and observed. The qualitative data was analyzed in two cycles,
namely in vivo and thematic analyses. It was discovered that the more the subjects played the game, the
more they showed more adequacy in the six EEs. More importantly, findings of this explorative study
led to the hypothesized interrelationship among the EEs as follows: experience influences self-esteem,
competitive traits, resilience, and self-efficacy; however, its influence is mediated by practical
intelligence. Suggestion to conduct quantitative studies in this subject is presented at the end of this
paper. |
format |
Article |
author |
Kususanto, Prihadi |
spellingShingle |
Kususanto, Prihadi Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study |
author_facet |
Kususanto, Prihadi |
author_sort |
Kususanto, Prihadi |
title |
Utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
title_short |
Utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
title_full |
Utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
title_fullStr |
Utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
title_full_unstemmed |
Utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
title_sort |
utilizing “traders” board game to improve entrepreneurship
factors among teenagers: a qualitative study |
publisher |
Penerbit Universiti Kebangsaan Malaysia |
publishDate |
2015 |
url |
http://journalarticle.ukm.my/10069/ http://journalarticle.ukm.my/10069/ http://journalarticle.ukm.my/10069/1/169-582-1-PB.pdf |
first_indexed |
2023-09-18T19:56:24Z |
last_indexed |
2023-09-18T19:56:24Z |
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1777406558809882624 |