Utilizing “traders” board game to improve entrepreneurship factors among teenagers: a qualitative study

This qualitative study aims to explore the changes of six elements of entrepreneurship (EE) among teenagers after they played an educational board game called Traders of Antrapre (“Traders”). The six elements are namely (1) self-esteem, (2) competitive traits, (3) resilience, (4) self-efficacy, (5...

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Bibliographic Details
Main Author: Kususanto, Prihadi
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2015
Online Access:http://journalarticle.ukm.my/10069/
http://journalarticle.ukm.my/10069/
http://journalarticle.ukm.my/10069/1/169-582-1-PB.pdf