Skip to content
VuFind
Advanced
  • Search
  • Experimenting technology enhan...
  • Cite this
  • Print
  • Export Record
    • Export to RefWorks
    • Export to EndNoteWeb
    • Export to EndNote
  • Permanent link
Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application

Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application

Having lecture series as the main instructional design in tertiary education is considered no longer relevant recently. Students nowadays are exposed to gadget and online environment that imposing them into listening to lectures alone does not produce effective learning result. This research investi...

Full description

Bibliographic Details
Main Authors: Abdullah, Fadzidah, Kassim, Mohd Hisyammudin, Sanusi, Aliyah Nur Zafirah, Tidjani, Abhari Ahmat
Format: Article
Language:English
English
Published: American Scientific Publishers 2018
Subjects:
L Education (General)
LB Theory and practice of education
LB2300 Higher Education
NA Architecture
NA2000 Study and teaching. Research
Online Access:http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/1/66636_Experimenting%20technology%20enhancement%20active%20learning.pdf
http://irep.iium.edu.my/66636/2/66636_Experimenting%20technology%20enhancement%20active%20learning_WOS.pdf
  • Holdings
  • Description
  • Similar Items
  • Staff View

Internet

http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/
http://irep.iium.edu.my/66636/1/66636_Experimenting%20technology%20enhancement%20active%20learning.pdf
http://irep.iium.edu.my/66636/2/66636_Experimenting%20technology%20enhancement%20active%20learning_WOS.pdf

Similar Items

  • Mobile augmented reality learning: design exploration toward student learning trends
    by: Kassim, Mohd Hisyammudin, et al.
    Published: (2018)
  • Integrating augmented reality visualisation in the implementation of blended learning: showcases of two experimentations
    by: Abdullah, Fadzidah, et al.
    Published: (2017)
  • Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
    by: Abdullah, Fadzidah, et al.
    Published: (2017)
  • Architectural history education: students’ perception on mobile augmented reality learning experience
    by: Sanusi, Aliyah Nur Zafirah, et al.
    Published: (2018)
  • Mobile blended learning environment for architectural history education: students’ learning experience via mobile learning platform
    by: Kassim, Mohd Hisyammudin, et al.
    Published: (2017)

Search Options

  • Advanced Search

Find More

  • Browse the Catalog

Need Help?

  • Search Tips