Decrypting the real life escape room experience

An escape room is a game that requires a group of players to solve a variety of tasks within a given amount of time in order to fulfill a specific goal, typically escaping a locked room. Despite gaining tremendous popularity of the game in Malaysia, there is no study being conducted in this area. Ex...

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Main Authors: Lim, Qian Pink, Mohd Ridzuan, Darun, Nawanir, Gusman
Format: Conference or Workshop Item
Language:English
Published: KnE Social Sciences 2019
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/25931/
http://umpir.ump.edu.my/id/eprint/25931/
http://umpir.ump.edu.my/id/eprint/25931/1/Decrypting%20the%20real%20life%20escape%20room%20experience.pdf
id ump-25931
recordtype eprints
spelling ump-259312019-11-19T07:53:23Z http://umpir.ump.edu.my/id/eprint/25931/ Decrypting the real life escape room experience Lim, Qian Pink Mohd Ridzuan, Darun Nawanir, Gusman HD Industries. Land use. Labor HF Commerce LB Theory and practice of education An escape room is a game that requires a group of players to solve a variety of tasks within a given amount of time in order to fulfill a specific goal, typically escaping a locked room. Despite gaining tremendous popularity of the game in Malaysia, there is no study being conducted in this area. Existing customer experience frameworks offer a limited explanation of this rising phenomena due to the unique inherent nature of Escape Room. Towards this end, the present paper aims to identify the key constructs of Malaysian Escape Room customer experience and determinants of the players revisit intention with respect to the Escape Room. The research is conducted on 20 players who have played at least one game in any Escape Room establishment in Malaysia. This study adopts the sequential incident technique, a qualitative approach to unearth the hidden perception of players. Thematic analysis was subsequently used to analyse the data which revealed fifteen determinants of which 9 are related to the model of goal-directed behaviour. Our research contributes to the body of knowledge in mapping customer experience in this fair nascent industry. Insights from this study are aimed at benefiting Malaysian Escape Room business operators in designing and enhancing the customer experience in their escape rooms. KnE Social Sciences 2019-08-18 Conference or Workshop Item PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/25931/1/Decrypting%20the%20real%20life%20escape%20room%20experience.pdf Lim, Qian Pink and Mohd Ridzuan, Darun and Nawanir, Gusman (2019) Decrypting the real life escape room experience. In: KnE Social Sciences: FGIC 2nd Conference on Governance and Integrity 2019, 19-20 August 2019 , Yayasan Pahang, Kuantan, Pahang, Malaysia. pp. 385-407., 2019. ISSN 2518-668X https://doi.org/10.18502/kss.v3i22.5063
repository_type Digital Repository
institution_category Local University
institution Universiti Malaysia Pahang
building UMP Institutional Repository
collection Online Access
language English
topic HD Industries. Land use. Labor
HF Commerce
LB Theory and practice of education
spellingShingle HD Industries. Land use. Labor
HF Commerce
LB Theory and practice of education
Lim, Qian Pink
Mohd Ridzuan, Darun
Nawanir, Gusman
Decrypting the real life escape room experience
description An escape room is a game that requires a group of players to solve a variety of tasks within a given amount of time in order to fulfill a specific goal, typically escaping a locked room. Despite gaining tremendous popularity of the game in Malaysia, there is no study being conducted in this area. Existing customer experience frameworks offer a limited explanation of this rising phenomena due to the unique inherent nature of Escape Room. Towards this end, the present paper aims to identify the key constructs of Malaysian Escape Room customer experience and determinants of the players revisit intention with respect to the Escape Room. The research is conducted on 20 players who have played at least one game in any Escape Room establishment in Malaysia. This study adopts the sequential incident technique, a qualitative approach to unearth the hidden perception of players. Thematic analysis was subsequently used to analyse the data which revealed fifteen determinants of which 9 are related to the model of goal-directed behaviour. Our research contributes to the body of knowledge in mapping customer experience in this fair nascent industry. Insights from this study are aimed at benefiting Malaysian Escape Room business operators in designing and enhancing the customer experience in their escape rooms.
format Conference or Workshop Item
author Lim, Qian Pink
Mohd Ridzuan, Darun
Nawanir, Gusman
author_facet Lim, Qian Pink
Mohd Ridzuan, Darun
Nawanir, Gusman
author_sort Lim, Qian Pink
title Decrypting the real life escape room experience
title_short Decrypting the real life escape room experience
title_full Decrypting the real life escape room experience
title_fullStr Decrypting the real life escape room experience
title_full_unstemmed Decrypting the real life escape room experience
title_sort decrypting the real life escape room experience
publisher KnE Social Sciences
publishDate 2019
url http://umpir.ump.edu.my/id/eprint/25931/
http://umpir.ump.edu.my/id/eprint/25931/
http://umpir.ump.edu.my/id/eprint/25931/1/Decrypting%20the%20real%20life%20escape%20room%20experience.pdf
first_indexed 2023-09-18T22:40:05Z
last_indexed 2023-09-18T22:40:05Z
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