Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world

Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual...

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Main Authors: Rahman, M. H. A., Eh Phon, Danakorn Nincarean, Utama, N. I., Yahaya, N., Halim, N. D. A., Kasim, S.
Format: Article
Language:English
Published: Insight Society 2019
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/1/Sense%20of%20presence%20and%20learning%20satisfaction%20among%20students.pdf
id ump-25054
recordtype eprints
spelling ump-250542019-10-24T04:44:37Z http://umpir.ump.edu.my/id/eprint/25054/ Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world Rahman, M. H. A. Eh Phon, Danakorn Nincarean Utama, N. I. Yahaya, N. Halim, N. D. A. Kasim, S. LB Theory and practice of education LC Special aspects of education QA76 Computer software Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided. Insight Society 2019 Article PeerReviewed pdf en http://umpir.ump.edu.my/id/eprint/25054/1/Sense%20of%20presence%20and%20learning%20satisfaction%20among%20students.pdf Rahman, M. H. A. and Eh Phon, Danakorn Nincarean and Utama, N. I. and Yahaya, N. and Halim, N. D. A. and Kasim, S. (2019) Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world. International Journal on Advanced Science, Engineering and Information Technology, 9 (2). pp. 711-716. ISSN 2088-5334 https://doi.org/10.18517/ijaseit.9.2.4972 https://doi.org/10.18517/ijaseit.9.2.4972
repository_type Digital Repository
institution_category Local University
institution Universiti Malaysia Pahang
building UMP Institutional Repository
collection Online Access
language English
topic LB Theory and practice of education
LC Special aspects of education
QA76 Computer software
spellingShingle LB Theory and practice of education
LC Special aspects of education
QA76 Computer software
Rahman, M. H. A.
Eh Phon, Danakorn Nincarean
Utama, N. I.
Yahaya, N.
Halim, N. D. A.
Kasim, S.
Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
description Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided.
format Article
author Rahman, M. H. A.
Eh Phon, Danakorn Nincarean
Utama, N. I.
Yahaya, N.
Halim, N. D. A.
Kasim, S.
author_facet Rahman, M. H. A.
Eh Phon, Danakorn Nincarean
Utama, N. I.
Yahaya, N.
Halim, N. D. A.
Kasim, S.
author_sort Rahman, M. H. A.
title Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
title_short Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
title_full Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
title_fullStr Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
title_full_unstemmed Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
title_sort sense of presence and learning satisfaction among students of different age groups in a 3-d virtual world
publisher Insight Society
publishDate 2019
url http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/
http://umpir.ump.edu.my/id/eprint/25054/1/Sense%20of%20presence%20and%20learning%20satisfaction%20among%20students.pdf
first_indexed 2023-09-18T22:38:16Z
last_indexed 2023-09-18T22:38:16Z
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