Understanding behavioural intention to play online game: The case of VocBlast
Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 enginee...
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ump-210932018-04-20T01:45:48Z http://umpir.ump.edu.my/id/eprint/21093/ Understanding behavioural intention to play online game: The case of VocBlast Zuraina, Ali LB2300 Higher Education Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 engineering and technical students from Universiti Malaysia Pahang (UMP). Online survey was used to collect their opinions; in particular male and female students' opinions on the use of the app in the future. The results of the study indicated that there was no significant difference pertaining to their behavioural intention using VocBlast in the course of time. The study implies that more time needs to be given to the students in playing VocBlast as it is believed that playing the game repetitively would promote positive perceptions among its players. IOP Publishing 2018 Conference or Workshop Item PeerReviewed application/pdf en cc_by http://umpir.ump.edu.my/id/eprint/21093/1/Understanding%20behavioural%20intention%20to%20play%20online%20game-cmlhs-2018.pdf Zuraina, Ali (2018) Understanding behavioural intention to play online game: The case of VocBlast. In: IOP Conference Series: Materials Science and Engineering, International Conference on Innovative Technology, Engineering and Sciences 2018 (iCITES 2018), 1-2 March 2018 , Universiti Malaysia Pahang (UMP) Pekan Campus Library, Malaysia. pp. 1-5., 342 (012089). ISSN 1757-899X https://doi.org/10.1088/1757-899X/342/1/012089 |
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Local University |
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Universiti Malaysia Pahang |
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UMP Institutional Repository |
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Online Access |
language |
English |
topic |
LB2300 Higher Education |
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LB2300 Higher Education Zuraina, Ali Understanding behavioural intention to play online game: The case of VocBlast |
description |
Research has shown that mobile learning enables its users to learn at any time and place. The current study investigates the use of VocBlast; an app that integrates technical and engineering vocabulary, in terms of understanding the behavioural intention of its players. The study employs 129 engineering and technical students from Universiti Malaysia Pahang (UMP). Online survey was used to collect their opinions; in particular male and female students' opinions on the use of the app in the future. The results of the study indicated that there was no significant difference pertaining to their behavioural intention using VocBlast in the course of time. The study implies that more time needs to be given to the students in playing VocBlast as it is believed that playing the game repetitively would promote positive perceptions among its players. |
format |
Conference or Workshop Item |
author |
Zuraina, Ali |
author_facet |
Zuraina, Ali |
author_sort |
Zuraina, Ali |
title |
Understanding behavioural intention to play online game: The case of VocBlast |
title_short |
Understanding behavioural intention to play online game: The case of VocBlast |
title_full |
Understanding behavioural intention to play online game: The case of VocBlast |
title_fullStr |
Understanding behavioural intention to play online game: The case of VocBlast |
title_full_unstemmed |
Understanding behavioural intention to play online game: The case of VocBlast |
title_sort |
understanding behavioural intention to play online game: the case of vocblast |
publisher |
IOP Publishing |
publishDate |
2018 |
url |
http://umpir.ump.edu.my/id/eprint/21093/ http://umpir.ump.edu.my/id/eprint/21093/ http://umpir.ump.edu.my/id/eprint/21093/1/Understanding%20behavioural%20intention%20to%20play%20online%20game-cmlhs-2018.pdf |
first_indexed |
2023-09-18T22:30:49Z |
last_indexed |
2023-09-18T22:30:49Z |
_version_ |
1777416273047584768 |