Active gaming using microsoft kinect in solving obesity problem

Obesity has seen an alarming rate of growth with its widespread influences at both local and global scale trigger a global urgency in solving this problem. In South East Asia, our beloved country Malaysia tops the list for the wrong reason as the fattest country in ASEAN with two of out of five adul...

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Main Author: Tan, Vincent Sin Chia
Format: Undergraduates Project Papers
Language:English
Published: 2014
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/12530/
http://umpir.ump.edu.my/id/eprint/12530/
http://umpir.ump.edu.my/id/eprint/12530/1/FSKKP%20-%20VINCENT%20TAN%20SIN%20CHIA.PDF
id ump-12530
recordtype eprints
spelling ump-125302016-03-30T06:32:16Z http://umpir.ump.edu.my/id/eprint/12530/ Active gaming using microsoft kinect in solving obesity problem Tan, Vincent Sin Chia QA76 Computer software Obesity has seen an alarming rate of growth with its widespread influences at both local and global scale trigger a global urgency in solving this problem. In South East Asia, our beloved country Malaysia tops the list for the wrong reason as the fattest country in ASEAN with two of out of five adults are obese. The fattest country in the world is represented by Kuwait with a staggering number of 42.8% of total population are obese. 11 This widespread epidemic is soaring among children and teens. As a result, chronic ailments such as diabetes is becoming an unusual norm in today society. [2] In this research, electronic means are explored in order to provide a feasible solution to counter the rising problem of obesity. The study will cover the utilization of Microsoft Kinect as the viable solution in promoting active gaming among the obesity patients with the assistance of engaging and interactive game play that is designed to cater the physical ability of obesity patients. In addition, in this study, Microsoft Kinect would be the primary input that receive gestures performed by user while recognition of gestures will be done in Unity 3D game engine as to translate the detected gestures into motion or functionalities inside the designated game. Furthermore, the core gesture advocated in this active game is none other than the running gesture which represents a good form of cardiac workout which is one of the main solution towards obesity other than proper dieting. Besides, in this game, obesity patient or user will get to know the approximate value of calories burned. Lastly, this research is intended to propose a solution in form of an active game that is designed to promote active lifestyle among obesity patients. 2014-12 Undergraduates Project Papers NonPeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/12530/1/FSKKP%20-%20VINCENT%20TAN%20SIN%20CHIA.PDF Tan, Vincent Sin Chia (2014) Active gaming using microsoft kinect in solving obesity problem. Faculty of Computer Systems and Software Engineering, Universiti Malaysia Pahang. http://iportal.ump.edu.my/lib/item?id=chamo:92118&theme=UMP2
repository_type Digital Repository
institution_category Local University
institution Universiti Malaysia Pahang
building UMP Institutional Repository
collection Online Access
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Tan, Vincent Sin Chia
Active gaming using microsoft kinect in solving obesity problem
description Obesity has seen an alarming rate of growth with its widespread influences at both local and global scale trigger a global urgency in solving this problem. In South East Asia, our beloved country Malaysia tops the list for the wrong reason as the fattest country in ASEAN with two of out of five adults are obese. The fattest country in the world is represented by Kuwait with a staggering number of 42.8% of total population are obese. 11 This widespread epidemic is soaring among children and teens. As a result, chronic ailments such as diabetes is becoming an unusual norm in today society. [2] In this research, electronic means are explored in order to provide a feasible solution to counter the rising problem of obesity. The study will cover the utilization of Microsoft Kinect as the viable solution in promoting active gaming among the obesity patients with the assistance of engaging and interactive game play that is designed to cater the physical ability of obesity patients. In addition, in this study, Microsoft Kinect would be the primary input that receive gestures performed by user while recognition of gestures will be done in Unity 3D game engine as to translate the detected gestures into motion or functionalities inside the designated game. Furthermore, the core gesture advocated in this active game is none other than the running gesture which represents a good form of cardiac workout which is one of the main solution towards obesity other than proper dieting. Besides, in this game, obesity patient or user will get to know the approximate value of calories burned. Lastly, this research is intended to propose a solution in form of an active game that is designed to promote active lifestyle among obesity patients.
format Undergraduates Project Papers
author Tan, Vincent Sin Chia
author_facet Tan, Vincent Sin Chia
author_sort Tan, Vincent Sin Chia
title Active gaming using microsoft kinect in solving obesity problem
title_short Active gaming using microsoft kinect in solving obesity problem
title_full Active gaming using microsoft kinect in solving obesity problem
title_fullStr Active gaming using microsoft kinect in solving obesity problem
title_full_unstemmed Active gaming using microsoft kinect in solving obesity problem
title_sort active gaming using microsoft kinect in solving obesity problem
publishDate 2014
url http://umpir.ump.edu.my/id/eprint/12530/
http://umpir.ump.edu.my/id/eprint/12530/
http://umpir.ump.edu.my/id/eprint/12530/1/FSKKP%20-%20VINCENT%20TAN%20SIN%20CHIA.PDF
first_indexed 2023-09-18T22:14:16Z
last_indexed 2023-09-18T22:14:16Z
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