Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor

The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the...

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Main Author: Kwee Ming, Chang
Format: Undergraduates Project Papers
Language:English
Published: 2012
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/10864/
http://umpir.ump.edu.my/id/eprint/10864/
http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF
id ump-10864
recordtype eprints
spelling ump-108642015-10-22T01:09:55Z http://umpir.ump.edu.my/id/eprint/10864/ Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor Kwee Ming, Chang QA Mathematics QA76 Computer software The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the several approaches to environmental protection that are currently discussing. The concept of reduce, reuse, and recycle (3R) approaches is interrelated to the ecosystem approaches. The biofeedback game engage out emotion on a moment-by-moment basis, and using those emotions as an input gives games the potential for more dynamic and immersive environments. IEPBG is a game which integrated with the galvanic skin response (GSR) sensor. GSR sensor is use to detect the skin conductance level (SCL) while the players play this biofeedback game. The prototype of the IEPBG using GSR sensor is suitable for all human in order to do as an emotion application while integrates with the GSR sensor. It will help the players to view the SCL activity report. Through the development of this game, it shows the result with when the arousal is high, the awareness environmental protection will high. While the arousal of the player is low, the weak of the awareness on environmental protection. 2012-05 Undergraduates Project Papers NonPeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF Kwee Ming, Chang (2012) Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor. Faculty of Computer System And Software Engineering, Universiti Malaysia Pahang. http://iportal.ump.edu.my/lib/item?id=chamo:76613&theme=UMP2
repository_type Digital Repository
institution_category Local University
institution Universiti Malaysia Pahang
building UMP Institutional Repository
collection Online Access
language English
topic QA Mathematics
QA76 Computer software
spellingShingle QA Mathematics
QA76 Computer software
Kwee Ming, Chang
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
description The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the several approaches to environmental protection that are currently discussing. The concept of reduce, reuse, and recycle (3R) approaches is interrelated to the ecosystem approaches. The biofeedback game engage out emotion on a moment-by-moment basis, and using those emotions as an input gives games the potential for more dynamic and immersive environments. IEPBG is a game which integrated with the galvanic skin response (GSR) sensor. GSR sensor is use to detect the skin conductance level (SCL) while the players play this biofeedback game. The prototype of the IEPBG using GSR sensor is suitable for all human in order to do as an emotion application while integrates with the GSR sensor. It will help the players to view the SCL activity report. Through the development of this game, it shows the result with when the arousal is high, the awareness environmental protection will high. While the arousal of the player is low, the weak of the awareness on environmental protection.
format Undergraduates Project Papers
author Kwee Ming, Chang
author_facet Kwee Ming, Chang
author_sort Kwee Ming, Chang
title Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
title_short Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
title_full Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
title_fullStr Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
title_full_unstemmed Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
title_sort integrated environmental protection biofeedback game (iepbg) using galvanic skin response (gsr) sensor
publishDate 2012
url http://umpir.ump.edu.my/id/eprint/10864/
http://umpir.ump.edu.my/id/eprint/10864/
http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF
first_indexed 2023-09-18T22:10:58Z
last_indexed 2023-09-18T22:10:58Z
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