Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar

“ClassMotvr” is a system designed to motivate students to participate more in class rather than being passive students. In addition, it is also built to decrease tardiness of the students. Tardiness can be related with student’s participation as it might be the reason why an active engagement during...

Full description

Bibliographic Details
Main Author: Makhtar, Mariatulqibtiah
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/18928/
http://ir.uitm.edu.my/id/eprint/18928/1/TD_MARIATULQIBTIAH%20MAKHTAR%20M%20CS%2017_5.pdf
id uitm-18928
recordtype eprints
spelling uitm-189282018-02-05T04:04:35Z http://ir.uitm.edu.my/id/eprint/18928/ Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar Makhtar, Mariatulqibtiah Electronic computers. Computer science Operating systems (Computers) “ClassMotvr” is a system designed to motivate students to participate more in class rather than being passive students. In addition, it is also built to decrease tardiness of the students. Tardiness can be related with student’s participation as it might be the reason why an active engagement during learning cannot be obtained. The first objective of this system is to design a system that can encourage student participation using gamification. Next is to develop the designed system. Lastly is to test the functionalities of the developed system. The technique that has been applied to the system is gamification technique. It has been applied for points, rewards, leaderboard, and status. Furthermore,gamification is used because it can persuade people to behave according to the individual desires by using game-design elements. Analysis of some similar system using gamification technique also has been done in order to understand about the project. The methodology used for this project is Rapid Application Development (RAD). Functionality test has been conducted. This is to ensure that the functionalities of each test case can be executed without any error. Overall, there are few enhancements that could be proposed for this project in the future such as broadens the scope of the system towards all Universiti Teknologi MARA instead of UiTM (Melaka) Kampus Jasin only. Other than that, this system also can be enhancing by adding more features such as badges, and etc. Furthermore, there are more rooms for improvement on this project. 2017 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/18928/1/TD_MARIATULQIBTIAH%20MAKHTAR%20M%20CS%2017_5.pdf Makhtar, Mariatulqibtiah (2017) Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar. Degree thesis, Universiti Teknologi MARA , Melaka.
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Electronic computers. Computer science
Operating systems (Computers)
spellingShingle Electronic computers. Computer science
Operating systems (Computers)
Makhtar, Mariatulqibtiah
Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
description “ClassMotvr” is a system designed to motivate students to participate more in class rather than being passive students. In addition, it is also built to decrease tardiness of the students. Tardiness can be related with student’s participation as it might be the reason why an active engagement during learning cannot be obtained. The first objective of this system is to design a system that can encourage student participation using gamification. Next is to develop the designed system. Lastly is to test the functionalities of the developed system. The technique that has been applied to the system is gamification technique. It has been applied for points, rewards, leaderboard, and status. Furthermore,gamification is used because it can persuade people to behave according to the individual desires by using game-design elements. Analysis of some similar system using gamification technique also has been done in order to understand about the project. The methodology used for this project is Rapid Application Development (RAD). Functionality test has been conducted. This is to ensure that the functionalities of each test case can be executed without any error. Overall, there are few enhancements that could be proposed for this project in the future such as broadens the scope of the system towards all Universiti Teknologi MARA instead of UiTM (Melaka) Kampus Jasin only. Other than that, this system also can be enhancing by adding more features such as badges, and etc. Furthermore, there are more rooms for improvement on this project.
format Thesis
author Makhtar, Mariatulqibtiah
author_facet Makhtar, Mariatulqibtiah
author_sort Makhtar, Mariatulqibtiah
title Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
title_short Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
title_full Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
title_fullStr Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
title_full_unstemmed Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar
title_sort classmotvr: web application to encourage student’s participation in class using gamification / mariatulqibtiah makhtar
publishDate 2017
url http://ir.uitm.edu.my/id/eprint/18928/
http://ir.uitm.edu.my/id/eprint/18928/1/TD_MARIATULQIBTIAH%20MAKHTAR%20M%20CS%2017_5.pdf
first_indexed 2023-09-18T23:01:30Z
last_indexed 2023-09-18T23:01:30Z
_version_ 1777418203585052672