Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail

This study is intended to investigate the beliefs and perceptions of Part 2 diploma students of Universiti Teknologi MARA (UiTM) Segamat towards their oral English acquisition through the five proposed roleplay activities: Drama, Project Runway, The Discussion, The Business and Show & Tell....

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Main Author: Ismail, Mohd Izuan
Format: Thesis
Language:English
Published: 2011
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/14915/
http://ir.uitm.edu.my/id/eprint/14915/1/TM_MOHD%20IZUAN%20ISMAIL%20ED%2011_5.PDF
id uitm-14915
recordtype eprints
spelling uitm-149152018-10-24T08:15:02Z http://ir.uitm.edu.my/id/eprint/14915/ Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail Ismail, Mohd Izuan Malaysia Oral communication This study is intended to investigate the beliefs and perceptions of Part 2 diploma students of Universiti Teknologi MARA (UiTM) Segamat towards their oral English acquisition through the five proposed roleplay activities: Drama, Project Runway, The Discussion, The Business and Show & Tell. The objective of the study is to find out the relationship between the Beliefs About Language Learning Inventory (BALLI) items and students’ beliefs in the English language, the perceptions of these respondents towards role-play activities, which of these role-play activities is the most interesting for them to use English and whether these role-play activities can change their perception towards the English language. To accomplish this study, sixty questionnaires were distributed to the respondents from the three classes: D2C1, D2T1 and D2T2. Through the questionnaires, the researcher attempted to answer five research questions. From the data gathered, the findings of the research proved that there is a positive relationship between BALLI and respondents’ belief. In addition, the findings also showed that the most interesting role-play activity for respondent is Project Runway. Furthermore, the findings also revealed respondents’ thoughts about the issue and their opinion on how to improve role-play activities. 2011 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/14915/1/TM_MOHD%20IZUAN%20ISMAIL%20ED%2011_5.PDF Ismail, Mohd Izuan (2011) Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail. Masters thesis, Universiti Teknologi MARA.
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Malaysia
Oral communication
spellingShingle Malaysia
Oral communication
Ismail, Mohd Izuan
Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
description This study is intended to investigate the beliefs and perceptions of Part 2 diploma students of Universiti Teknologi MARA (UiTM) Segamat towards their oral English acquisition through the five proposed roleplay activities: Drama, Project Runway, The Discussion, The Business and Show & Tell. The objective of the study is to find out the relationship between the Beliefs About Language Learning Inventory (BALLI) items and students’ beliefs in the English language, the perceptions of these respondents towards role-play activities, which of these role-play activities is the most interesting for them to use English and whether these role-play activities can change their perception towards the English language. To accomplish this study, sixty questionnaires were distributed to the respondents from the three classes: D2C1, D2T1 and D2T2. Through the questionnaires, the researcher attempted to answer five research questions. From the data gathered, the findings of the research proved that there is a positive relationship between BALLI and respondents’ belief. In addition, the findings also showed that the most interesting role-play activity for respondent is Project Runway. Furthermore, the findings also revealed respondents’ thoughts about the issue and their opinion on how to improve role-play activities.
format Thesis
author Ismail, Mohd Izuan
author_facet Ismail, Mohd Izuan
author_sort Ismail, Mohd Izuan
title Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
title_short Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
title_full Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
title_fullStr Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
title_full_unstemmed Learner's belief on their English oral acquisition through role-play activities: A case study of part 2 diploma students of Universiti Teknologi Mara (UiTM) Segamat / Mohd Izuan Ismail
title_sort learner's belief on their english oral acquisition through role-play activities: a case study of part 2 diploma students of universiti teknologi mara (uitm) segamat / mohd izuan ismail
publishDate 2011
url http://ir.uitm.edu.my/id/eprint/14915/
http://ir.uitm.edu.my/id/eprint/14915/1/TM_MOHD%20IZUAN%20ISMAIL%20ED%2011_5.PDF
first_indexed 2023-09-18T22:52:41Z
last_indexed 2023-09-18T22:52:41Z
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