EdTech in Indonesia : Ready for Take-off?
This EdTech landscape survey provides an overview of the Indonesian startup ecosystem in EdTech, drawing upon three main sources of information: publicly available data, information collected via an online-questionnaire sent to 60 EdTech players—re...
Main Authors: | , , |
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Format: | Report |
Language: | English |
Published: |
World Bank, Washington, DC
2020
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Subjects: | |
Online Access: | http://documents.worldbank.org/curated/en/535881589465343528/EdTech-in-Indonesia-Ready-for-Take-off http://hdl.handle.net/10986/33762 |
Summary: | This EdTech landscape survey provides an
overview of the Indonesian startup ecosystem in EdTech,
drawing upon three main sources of information: publicly
available data, information collected via an
online-questionnaire sent to 60 EdTech players—representing
the vast majority of the main players—and 18 structured,
in-depth face-to-face interviews from December 2018 through
February 2019, as well as a group consultation with
preliminary findings and recommendations. The findings
reveal that the Indonesian EdTech sector is starting to
catch up with the global frontier, and with growth of
similar platforms, such as Harukaedu (a platform offering
online university degrees), Ruangguru (an interactive
e-learning platform for K-12 students in Indonesia) and
Cakap by Squline (a tutoring platform for language
learning), but overall the sector is still in its infancy.
This early stage of development applies to evidence as well;
there is almost no rigorous information available about the
quality or effectiveness of the products and services
offered in the Indonesian EdTech market, something that is
true of many EdTech markets globally. Indonesian EdTech
products generally aim at helping students with learning and
upskilling, helping educators with student management,
communication and teaching, and helping educational
institutions with administration. For example, companies
such as Ruangguru, Zenius and Quipper provide self-directed
e-learning content, interactive learning platforms, and
study tools that help students to expedite the learning
process, along with interactive online services that help
students with theirassignments and test preparation.
Companies such as Arsa Kids, Digikids and Educa Studio
develop gamebased and blended learning experiences,
including interactive storybooks and educational mobile
apps, to help improve early childhood educators' effectiveness. |
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