Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning

21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplay...

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Main Authors: Supian, Nadya, Mohd Asraf, Ratnawati, Idris, Wan Irma Sabrina, Hamzah, Hasleena
Format: Article
Language:English
English
Published: Blue Eyes Intelligence Engineering and Sciences Publication 2019
Subjects:
Online Access:http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf
http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf
id iium-76118
recordtype eprints
spelling iium-761182020-02-23T04:59:05Z http://irep.iium.edu.my/76118/ Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning Supian, Nadya Mohd Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena PE English 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning. Blue Eyes Intelligence Engineering and Sciences Publication 2019-05 Article PeerReviewed application/pdf en http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf application/pdf en http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf Supian, Nadya and Mohd Asraf, Ratnawati and Idris, Wan Irma Sabrina and Hamzah, Hasleena (2019) Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning. International Journal of Innovative Technology and Exploring Engineering, 8 (7S2). pp. 113-120. ISSN 2278-3075 https://www.ijitee.org/download/volume-8-issue-7s2/
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
English
topic PE English
spellingShingle PE English
Supian, Nadya
Mohd Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
description 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning.
format Article
author Supian, Nadya
Mohd Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
author_facet Supian, Nadya
Mohd Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
author_sort Supian, Nadya
title Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_short Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_full Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_fullStr Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_full_unstemmed Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_sort ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
publisher Blue Eyes Intelligence Engineering and Sciences Publication
publishDate 2019
url http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf
http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf
first_indexed 2023-09-18T21:47:36Z
last_indexed 2023-09-18T21:47:36Z
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