Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning

21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplay...

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Bibliographic Details
Main Authors: Supian, Nadya, Mohd Asraf, Ratnawati, Idris, Wan Irma Sabrina, Hamzah, Hasleena
Format: Article
Language:English
English
Published: Blue Eyes Intelligence Engineering and Sciences Publication 2019
Subjects:
Online Access:http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf
http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf
Description
Summary:21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning.