Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application

Having lecture series as the main instructional design in tertiary education is considered no longer relevant recently. Students nowadays are exposed to gadget and online environment that imposing them into listening to lectures alone does not produce effective learning result. This research investi...

Full description

Bibliographic Details
Main Authors: Abdullah, Fadzidah, Kassim, Mohd Hisyammudin, Sanusi, Aliyah Nur Zafirah, Tidjani, Abhari Ahmad
Format: Conference or Workshop Item
Language:English
English
Published: 2017
Subjects:
Online Access:http://irep.iium.edu.my/59813/
http://irep.iium.edu.my/59813/
http://irep.iium.edu.my/59813/2/ICOED%202017%20FADZIDAH.pdf
http://irep.iium.edu.my/59813/9/59813_Experimenting%20Technology%20Enhancement.pdf
id iium-59813
recordtype eprints
spelling iium-598132017-12-07T03:23:42Z http://irep.iium.edu.my/59813/ Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application Abdullah, Fadzidah Abdullah, Fadzidah Kassim, Mohd Hisyammudin Sanusi, Aliyah Nur Zafirah Tidjani, Abhari Ahmad L Education (General) LA History of education NA Architecture NA2000 Study and teaching. Research Having lecture series as the main instructional design in tertiary education is considered no longer relevant recently. Students nowadays are exposed to gadget and online environment that imposing them into listening to lectures alone does not produce effective learning result. This research investigates how an instructional design could be planned to make learning enjoyable, by experimenting digital technology to enhance active learning, with support of mobile devices and augmented reality application. First, an innovative instructional design is developed using combination of traditional and modern techniques of teaching and learning, for the dissemination of knowledge in timber building construction class. The improved instructional design engages students to experience five stages of learning processes that have been enhanced with game elements; listening to the lecture, gamifying quiz, experimenting the visualization of augmented reality models, gamifying quiz again, and expressing their opinion. The instructional design is tested in a session of building construction class, specifically focusing on timber construction of Malaysian traditional houses. Students’ insight is later sought via online survey, to obtain their feedback on the tested instructional design. The majority of respondents confirmed that conventional teaching method is still relevant in this digital era. However, the usage of Technology Enhancement Active Leaning (TEAL) is preferred by very high percentage of the respondents. The majority of respondents also agreed that mLearning of Augmented Reality helps to enhance active learning in the classroom setting. 2017-11-06 Conference or Workshop Item PeerReviewed application/pdf en http://irep.iium.edu.my/59813/2/ICOED%202017%20FADZIDAH.pdf application/pdf en http://irep.iium.edu.my/59813/9/59813_Experimenting%20Technology%20Enhancement.pdf Abdullah, Fadzidah and Abdullah, Fadzidah and Kassim, Mohd Hisyammudin and Sanusi, Aliyah Nur Zafirah and Tidjani, Abhari Ahmad (2017) Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application. In: 2017 3rd International Conference on Education (ICOED 2017, 7th-9th Nov. 2017, Melaka. (Unpublished) https://icoed.org/
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
English
topic L Education (General)
LA History of education
NA Architecture
NA2000 Study and teaching. Research
spellingShingle L Education (General)
LA History of education
NA Architecture
NA2000 Study and teaching. Research
Abdullah, Fadzidah
Abdullah, Fadzidah
Kassim, Mohd Hisyammudin
Sanusi, Aliyah Nur Zafirah
Tidjani, Abhari Ahmad
Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
description Having lecture series as the main instructional design in tertiary education is considered no longer relevant recently. Students nowadays are exposed to gadget and online environment that imposing them into listening to lectures alone does not produce effective learning result. This research investigates how an instructional design could be planned to make learning enjoyable, by experimenting digital technology to enhance active learning, with support of mobile devices and augmented reality application. First, an innovative instructional design is developed using combination of traditional and modern techniques of teaching and learning, for the dissemination of knowledge in timber building construction class. The improved instructional design engages students to experience five stages of learning processes that have been enhanced with game elements; listening to the lecture, gamifying quiz, experimenting the visualization of augmented reality models, gamifying quiz again, and expressing their opinion. The instructional design is tested in a session of building construction class, specifically focusing on timber construction of Malaysian traditional houses. Students’ insight is later sought via online survey, to obtain their feedback on the tested instructional design. The majority of respondents confirmed that conventional teaching method is still relevant in this digital era. However, the usage of Technology Enhancement Active Leaning (TEAL) is preferred by very high percentage of the respondents. The majority of respondents also agreed that mLearning of Augmented Reality helps to enhance active learning in the classroom setting.
format Conference or Workshop Item
author Abdullah, Fadzidah
Abdullah, Fadzidah
Kassim, Mohd Hisyammudin
Sanusi, Aliyah Nur Zafirah
Tidjani, Abhari Ahmad
author_facet Abdullah, Fadzidah
Abdullah, Fadzidah
Kassim, Mohd Hisyammudin
Sanusi, Aliyah Nur Zafirah
Tidjani, Abhari Ahmad
author_sort Abdullah, Fadzidah
title Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
title_short Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
title_full Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
title_fullStr Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
title_full_unstemmed Experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
title_sort experimenting technology enhancement active learning with support of mobile device, gamification and augmented reality application
publishDate 2017
url http://irep.iium.edu.my/59813/
http://irep.iium.edu.my/59813/
http://irep.iium.edu.my/59813/2/ICOED%202017%20FADZIDAH.pdf
http://irep.iium.edu.my/59813/9/59813_Experimenting%20Technology%20Enhancement.pdf
first_indexed 2023-09-18T21:24:46Z
last_indexed 2023-09-18T21:24:46Z
_version_ 1777412117948792832