Non-speech input and speech recognition for real-time control of computer games

This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using b...

Full description

Bibliographic Details
Main Authors: Sporka, Adam J, Kurniawan, Sri H, Mahmud, Murni, Slavik, Pavel
Format: Conference or Workshop Item
Language:English
Published: 2006
Subjects:
Online Access:http://irep.iium.edu.my/4510/
http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf
id iium-4510
recordtype eprints
spelling iium-45102012-08-28T03:34:04Z http://irep.iium.edu.my/4510/ Non-speech input and speech recognition for real-time control of computer games Sporka, Adam J Kurniawan, Sri H Mahmud, Murni Slavik, Pavel T58.5 Information technology This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distance and advanced difficulty levels. 2006-10-25 Conference or Workshop Item PeerReviewed application/pdf en http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf Sporka, Adam J and Kurniawan, Sri H and Mahmud, Murni and Slavik, Pavel (2006) Non-speech input and speech recognition for real-time control of computer games. In: The Eighth International ACM SIGACCESS Conference on Computers & Accessibility, 22-25 October 2006, Portland, Oregon, USA.
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
topic T58.5 Information technology
spellingShingle T58.5 Information technology
Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
Non-speech input and speech recognition for real-time control of computer games
description This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distance and advanced difficulty levels.
format Conference or Workshop Item
author Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
author_facet Sporka, Adam J
Kurniawan, Sri H
Mahmud, Murni
Slavik, Pavel
author_sort Sporka, Adam J
title Non-speech input and speech recognition for real-time control of computer games
title_short Non-speech input and speech recognition for real-time control of computer games
title_full Non-speech input and speech recognition for real-time control of computer games
title_fullStr Non-speech input and speech recognition for real-time control of computer games
title_full_unstemmed Non-speech input and speech recognition for real-time control of computer games
title_sort non-speech input and speech recognition for real-time control of computer games
publishDate 2006
url http://irep.iium.edu.my/4510/
http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf
first_indexed 2023-09-18T20:12:46Z
last_indexed 2023-09-18T20:12:46Z
_version_ 1777407587954720768