Widget based automated rigging of bipedal character with custom manipulators
In this research paper we present an automated rigging system for a humanoid (biped) character with complete customization and control options according to the need of the character rigger and the animator. The rigging requirements check list has been proposed for each body part by analyzing var...
Main Authors: | , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2012
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Subjects: | |
Online Access: | http://irep.iium.edu.my/22982/ http://irep.iium.edu.my/22982/1/asadullahp337widget.pdf |
Summary: | In this research paper we present an automated rigging system for a
humanoid (biped) character with complete customization and control
options according to the need of the character rigger and the
animator. The rigging requirements check list has been proposed
for each body part by analyzing various live natural human motions
and then summarizing them. The system initially provides
widgets that represent human skeletal joints, which can be easily
manipulated and modified according to the character type and body
height. The system takes the widgets positions from the 3D space
and creates the joint based skeletal structure automatically using
procedural programming and then followed by creating a complete
bipedal rig with custom manipulators to satisfy the animators need
in a production environment. |
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